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Sour Shark

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Devlog

  • DARTS!!!!!!!!!!
    May 04, 2025 by heycrisp
    DARTS! AKA Part 1 of the bow and arrow system. I’m building a bow and arrow system to replace the instant projectile. This requires a wind-up time before the projectile can be launched. The projecti... Continue reading
  • Navmesh Implementation
    April 28, 2025 by heycrisp
    This update utilizes Godot’s built-in navigation server to move NPC units around. Future updates will make use of the navigation server to ensure units can move around obstacles... Continue reading
  • Projectile Update
    April 27, 2025 by heycrisp
    You can now fire projectiles! Use the left mouse button to shoot a projectile... Continue reading
  • Third Person Aiming
    April 26, 2025 by heycrisp
    I added a third person aim camera. Still needs some tweaking, but overall feels pretty reliable. I think I found all the bugs, but let me know if you encounter any!... Continue reading
  • WOAHHHH!
    April 26, 2025 by heycrisp#announcement
    Alright, we’re doing this! Welcome to Sour Shark. What is it? Uh… good question. For now, it’s just a place for me to show off my progress with learning 3D game development... Continue reading
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